For infrastructure engineers, SREs, platform teams, and Rust developers who've felt the pain of configuration drift, failed deployments, and infrastructure code that simply doesn't scale safely.
This talk explains how Rust debugging actually works: how compiler-generated debuginfo (DWARF/PDB) maps binaries back to source, and how LLDB/GDB interpret that data in practice.
In this talk, we'll dive deep into what makes concurrency coordination costly, and explore some pathways to mitigate that cost.